The game has the same concept as its predecessor, The Sims 3. Players control their Sims in various activities and form relationships. The game, like the rest of the series, does not have a defined a goal; gameplay is nonliner. The Create a Sim and Build Mood tools have been redesigned to allow more versatility when creating game content. Emotional state plays a larger roe in gameplay than in previous games in the series, with effects on social interaction, user interface and personality. The Sims 4 is built upon the same concept as its predecessors. Players control their own Sims' activities and relationships in a manner similar to real life.
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Official Trailer
Official Gameplay Trailer
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